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Inhaltsverzeichnis

[Bearbeiten] Aventuria

[Bearbeiten] Brief Description

Climate Classification of Aventuria
Aventuria is the setting of the fantasy roleplaying game The Dark Eye. Aventuria is a rather small, central continent on the fantastic world Ethra. It measures about 3000 miles in a north-south direction and about 2000 miles in an east-west direction. On a map of Ethra the continent officially spans between 10 degrees to 45 degrees latidude on the northern hemisphere. Its climate classifications range from the perpetual ice in the far north to the tropical forests in the southern lands.
Vegetation Classification of Aventuria

[Bearbeiten] Coarse Ethrography

Cities
Al'Anfa, Fasar, Festum, Gareth, Havena, Khunchom, Punin, Riva, Thorwal, Vinsalt
States
Alanfanian Empire, Arania, Caliphate, Fountland, Horasian Empire, Middenrealm
Landscapes
Balash, Brazen Sword, Cyclops Islands, Fairfield, Forest Islands, Gorian Desert, Grimfrost Wastes, Khom Desert, En:Lizard Marshes, Maraskan, Mhanadistan, Orkland, Rain Mountains, Rashtul Wall, Stone Oak Forest, Svellt Valley, Yeti's Land
Bodies of water
Fount, Great River, Yaquir, Lake Cichanebi, Lake Lamprey, Loch Harodrôl, Mhanadi, Sea of Pearls, Sea of the Seven Winds, Southern Sea, Svellt

[Bearbeiten] Other Continents

Another, also playable continent is the huge Myranor, which is situated more than thousands miles west of Aventuria, beyond the Sea of the Seven Winds. In the east of Aventuria, the Vaestenland follows up beyond the Brozen Sword. The mysterious Uthuria is situated in the south.

[Bearbeiten] Earthly Affairs

The roleplaying game, which we know as TDE today, was named Aventuria at first. Regarding the title of the game the continent was named Aventurien according to an idea of Hans Joachim Alpers; the world was named Dere (Ethra) by Ulrich Kiesow. Because of the sale to Droemer Knaur and Schmidt Spiele+Freizeit the name of the rule system changed - the names of the world and the continents stood the same.

Untrue is the following story: "In 1984 the primary developers of TDE, Ulrich Kiesow and Werner Fuchs, both with a pen in the hand, have drawn a zigzag-line on a DIN A4 sheet from the one corner to the other. In this way the contour of the continent Aventuria was created." (Source: Magische Zeiten page 11)

Indeed Aventuria existed as a term from the beginning - but there was neither a random shape of two line drawers nor a concrete conception at the beginning. It was Bryan Talbot, who gave Aventuria a raw shape for the first time, because he wanted to draw a map as illustration for the first rulebook. The part, which was visible on the picture, was extended and also partly changed by Ulrich Kiesow and Werner Fuchs in 1985.

Because of this christian churches,space ships of aliens and a gate to another planet can be found n the first works concerning Aventuria. The world was versatile and vaguely defined at the beginning, so that many authors were allowed to flower out. Ulrich Kiesow was able to assure his position more and more, and established his conceptions as a framework. The success told its own tale.

At the beginning whimsical ideas shaped the world - more and more Aventuria was understood as pastiche of the earthly history and historical cultures - but sometimes elements were also included, which serve as a memorial to the authors or their friends.

[Bearbeiten] Publications

[Bearbeiten] Primary Sources



[Bearbeiten] Links

[Bearbeiten] Wiki Aventurica


[Bearbeiten] External Links

Persönliche Werkzeuge